Computer Graphics

Tag: Computer Graphics, contains all the articles on Bite Sized Tech that are related to Computer Graphics or CG for Short. If you are interested in learning about the Graphics side of the 3D Art or Game Development, this is where you should start.

How to make a 3D Model or an Array of 3D Model Follow A Curve - Featured Image

How To Make a 3D Model Or an Array of 3D Model Follow A Curve | Blender Tutorial

Curves and it’s various types like Bezier or Path Curves are extremely versatile in their use and can help 3D Artists in making non destructive and fast iterations in their 3D Scenes. They can be extremely useful in cases such as creating Railway Tracks or a Chained Fence, where you just need to repeat the …

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Normal Map - CG - Basics Of 3D Art For Game Development Tutorial - Featured Image

Normal Maps and Bump Maps | 3D Art Basics With Blender

Normal Maps and Bump Maps are quite commonly used in 3D Art and Game Development to bring in an incredible amount of detail to the 3D Models without negatively affecting the underlying performance. In this Article, we will be going over What Normal Maps and Bump Maps are Why we as 3D Artists and Game …

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Basics of 3D Art - 3D Modeling, UV Unwrapping, Texturing, Rendering - Featured Image

Overviewing The Basics Of 3D Art | 3D Modeling, UV Unwrapping, Texturing & Rendering

3D Art is a field that a lot of aspiring artists are pursuing with all their Heart and Soul But as the saying goes – “Rome was not built in one day”. Just like that learning how to create 3D Art and building a 3D Art piece or a 3D Model also takes time and …

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Albedo Map - Article Featured Image - CG - Basics Of 3D Art For Game Development Tutorial

Albedo Map or Diffuse or Color | 3D Art Basics With Blender

Albedo Maps / Textures or as some might call it Diffuse Maps / Textures are one of the most commonly used items when it comes to computer graphics and 3D Art In this Article, we will be going over What Albedo / Diffuse Maps are Why we as 3D Artists and Game Developers use them …

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