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3 Points To Focus On When Designing A Game | Game Development Tips


When you are designing and developing a game, it is really easy to lose focus on what is important.

These 3 points that I’m talking about in this article,

will help you stay focused and categorize the work you do on your game.

So, let’s dive directly into it.


This Post is Part of the – Game Development Tips Series, in which i give tips and tricks that will increase your productivity and make your life easier as a game developer whether you are making a 2D Game or A 3D Game.

If you are developing games on an older computer using Unity then you might be interested in this article on 5 Ways To Develop Games On Low End / Low Spec PCs with Unity

where i have given 5 actionable points that will help you in achieving a much smoother Game Development experience

and will stop you from banging your head on your desk out of frustration.


3 Points To Focus On When Designing A Game - Game Development Tips - Featured Image

#1 – Keep The Core Game Idea / MVP Of Your Game Simple

The first point is that, when you are thinking about the Core Game Idea / MVP of your game,

you should try your hardest to not complicate it.

The reason for this is that,

if your player needs to learn a hundred different things just to start playing and enjoying the game

they are not going to do that.

Think about Mario, Harvest Moon, Fire Emblem or Fifa

The core ideas of these games are simple

For Mario, it is a Plumber whom the player can move around and make him jump in the 2D or 3D World.

In case of Harvest Moon, it’s a Farmer whom the player controls to grow produce and experience a Town Life.

For Fire Emblem, it’s a Prince / Princess and their troops that the player controls

to fight against the invading empire’s troops in a tiled world with turn based combat system.

While in case of Fifa, it is the player controlling a Football Team or a Single Football Player to play Football.

When a player starts playing one of these games

it takes seconds for them to understand what they have to do

and they instantly get hooked on it.

A Simple Core Game Idea / MVP does not mean that I’m telling you to make a simple game.

Not at all!

What I’m saying is that you should keep the core idea simple

and then build upon that simple idea to make a complex game.

And that’s the second point.


#2 – Everything That You Do Should Facilitate The Core Game Idea / MVP Of Your Game

Now once you have a Simple Core Game Idea / MVP,

build upon it to make it more enjoyable.

If Mario was just a plumber

on a game level that was flat without any obstacles,

there would be nothing for the player to enjoy.

The intricate Level Design, Enemy Design and Power Boosts

that were made with the Core Game Idea / MVP of a jumping plumber in mind

is what makes Mario fun to play.

When i was playing Harvest Moon : Grand Bazaar,

of course the farming part was fun

but the way they build upon it with the concept of Windmills

that the player can use to make Packaged or Refined Products was inspired.

On top of that the whole concept of selling your Produce, Dishes, Packaged Products and more

by setting up a Stall in a Bazaar and ringing a bell to attract customers

just added so much more to the Core Game Idea / MVP of growing produce and experiencing a Town Life.

For any of the Fire Emblem games,

the Weapon Cycle of Sword stronger than Axe stronger than Spear stronger than Sword.

or the Magic Cycle of Anima Magic stronger than Light Magic stronger than Dark Magic stronger than Anima Magic.

made it so much easier to strategize where and how you should move your characters

and how you should pair you characters so that they don’t get defeated.

The Game Developers behind Fire Emblem could have just kept these weapon or magic cycle on the back end

to be used only during battle calculations

but showing it to the player while they were strategizing their moves

is what added a lot to the Core Game Idea / MVP of Fire Emblem for me.

It just made it a lot more fun to play.

So when you are developing your Games,

Keep your Core Game Idea simple

and then make Simple or Complex Support Mechanics

that will support your Core Game Idea / MVP and make it fun to play.


#3 – Create An Exquisite Ambience For Your Game

Now the last point is that

you might have a Great Core Game Idea which is easy to follow and get into

and you might also have created a lot of Support Mechanics that facilitates your Core Game Idea / MVP

but you should never forget that all of your work on these will go to waste

if the player can’t connect with the world that you created.

The player can connect to the world in many ways

but the easiest way for you the Game Developer to help speed up this process

is to Add Custom Sound Tracks at the correct time and location in your Game.

If you have ever played Mario, Harvest Moon or Fire Emblem

you know what I’m talking about.

Even after so many years have passed since i last played Mario

i still can’t forget it’s Sound Track.

Harvest Moon : Grand Bazaar does an exceptional job in creating an Ambience with it’s exquisite Sound Tracks

that change based on the Season, Time Of Day, Activities, Locations, etc.

Even in the Case of Fifa, though you don’t have a musical Sound Track playing in the background

the booming noise of the audience and the play by play commentary keeps the player engaged with the game.

So, when you are making a Game,

think about what you want your players to feel when they are playing your game

and add suitable Sound Tracks to convey those emotions.



Conclusion

Well folks, that does it for this article.

i hope that this information will be helpful to you.

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